Friday, March 14, 2014

Period B History 3/11/2014


Summary
We discussed what we learned from creating the games. We talked about the lessons learned from working in groups and applied that to the founding of our government and the Evangelical transformation of England through the use of Societies.

 Team 1 played the game created by team 2 and team 2 played the game created by team 1. At the end each student offered a short evaluation of the game.

 Assignment steps for the next 3 weeks – Finish as many of the steps below as you can this week and bring all of your materials to class so we can work on them with you.

In the next three weeks you (each student or group of students) will create a game that will be fun and teach those that play it how to communicate the good news about Jesus to a specific group of people. In our games we will assume that a 20 – 40% of those who hear the gospel will respond positively.
1. Choose a group of people that need to know Jesus. The more familiar you are    with the group, the more likely your game will work. The less you know the more you will have to ask people for information that will help you understand how you        can reach the group. The group must be one of manageable size. Too small a group and it could be difficult to create a game. Too large a group and the details will drown you.
Example of groups – a Town or City, the State of NH, 100 Children in an After School Program, families without fathers, parents who have lost a child
2.To accomplish your goal of reaching this group, you will need to enlist the help of other people. Just like the Evangelicals used Societies (people who all agreed to work to achieve the group goal), you will have to decide what groups to create to achieve your goal.
Examples: The Bible Society agreed to print and give Bibles to everyone who needed one. The Abolitionists agreed to find ways to limit and end the slave trade. If you chose “parents who have lost a child” then you would create a group or groups to help them with that loss. It won’t be you alone doing everything!
3. Identify the problems/obstacles you will have to solve to achieve your goal.
4. Identify ways the problems can be solved/methods that can be used.
5. Begin to design the game.
Class time will be used to help you identify obstacles you missed and discover ways to overcome obstacles as well as help with any step where you are having difficulty.